Fable, such as pretty much every match Peter Molyneux was connected to, was exceptionally ambitious, and tons of the qualities discussed pre-release did not make the last game. However, Fable itself was a vastly different game than the one the programmers initially envisioned, and also the notion of real-time tree expansion does not sound quite as challenging as what had been intended for Wishworld. Having a Fable 4 statement increasingly probably, let us look at what could happen to be.
Wishworld was the title of this game initially in development at Lionhead, and it seems much like Fable at first glance. However, this was set for a magical battle game where you’d form the world around one to fit your purposes from the areas of their titular Wishworlds. If your personality had an aquatic bent, then you can make oceans, then fill them with mermen, then turn among these mermen to giant dimensions and ride him to conflict.
Your skills to form the planet work for defense in addition to attack. You can shape the territory all around your foundation — or rather, your heart and your summoned monsters could be put to responsibilities like exploration and protecting.
This comes courtesy of Chris Bratt at the most recent episode of individuals Make Games, and in talking with a few of the first programmers, he was able to catch some gameplay footage of a historical assemble — although that footage largely includes an unremarkable city to run in.
Check out the whole video to get full details:
Bratt has also revealed some of the original design documents for Wishworld, that he posted on Twitter:
Here’s a few pages from the original design doc too! It sounds wild. pic.twitter.com/syVqk4dmQC
— Chris Bratt (@bratterz) May 31, 2019
It is unclear how much Wishworld’s ambitious feature set was implemented earlier it had been uninstalled, but the pitch never consisted of publishers. Rather, Lionhead went something much more just like a character-oriented RPG, and consequently Fable was eventually born.