On April 1st, game developers Skog, Zorro, Wilnyl, Philip, and thePetHen released a new gem within the indie community. “Content Warning” was downloaded over 6 million times in 48 hours via Steam, causing an explosion on most news sites. A whopping 91% of the game’s reviews are largely positive, and this is a trend that is likely to continue for this new indie phenomenon.
Content Warning Exploded on Steam
Another phenomenon within the indie world has arrived to stay. “Content Warning” is taking the world by storm and bears too much resemblance to a game we’ve already delved into.
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The developers of the new and popular indie game, “Content Warning,” have already reached well over 6 million players during its two-day free period. Landfall Publishing is behind the launch of what is essentially a kind of copy of “Lethal Company.”
Players in “Content Warning” are tasked with embarking on adventures to film scary content for your SpöökTube channel, hoping to go viral online.
Every run lasts for 3 days, the scarier content you film, the more you go viral. The ad revenue from your SpöökTube videos enables you to upgrade your gear to film better videos and survive more easily in the Old World.
If your team accumulates enough views in three days – you get to keep going with your SpöökTube Career and live a life of fame and fortune!
-Content Warning
Like “Lethal Company” and “Among Us,” “Content Warning” is also designed to be very easy to run on your PC. The minimum system requirements are an NVIDIA GeForce GTX 1050 Ti or AMD R9 380. These cards are a few generations old and should be available to most people nowadays. For the processor, at least an Intel Core i5 at 2.5 GHz or an AMD Ryzen 3 is required. In terms of memory, the developer recommends 8 GB RAM, a 64-bit system, and a minimum of 4 GB of free storage space.
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At the time of writing, “Content Warning” costs only 89 kroner. For those lucky enough to get the game for free during the first two days, congratulations. The game’s launch is highly unusual, as the developers aimed for a free period to get the game out to the masses. It is unknown if future plans include income from microtransactions or advertising for the fresh game studio behind the hit.